What actually charts in each market — format and character mix, price points, how fast the chart turns over, and how concentrated the competition is. Everything here is computed from the live top-500 we already track, so it reflects what is selling right now rather than what a survey says.
Snapshot 2026-10-01 · refreshes automatically every hour, from the same hourly scrape that powers the rankings
1433 distinct packs
488
distinct creators
across all 3
1500
chart slots
1433 unique
95.9%
in one market only
1374 packs
8
packs in all 3
just 0.6%
Combined across all three markets — see each column for how a format indexes at the top.
Median $1.69
Almost every pack is a local hit — crossing markets is rare.
% of each character's packs charting in more than one country
500 packs charting
231
distinct creators
in the top 500
103
new entrants / day
79.4% held over
66.4%
still here after 7 days
168 replaced
21.2%
held by top 10 creators
open field
Animated is 28% of the top 50 vs 28% overall
Median $1.69 · from 407 priced packs
4 different packs held #1
19.2% of charting titles look like a numbered instalment
500 packs charting
153
distinct creators
in the top 500
126
new entrants / day
74.8% held over
53.8%
still here after 7 days
231 replaced
28.8%
held by top 10 creators
open field
Animated is 8% of the top 50 vs 7.8% overall — over-indexes at the top
Median $1.69 · from 387 priced packs
3 different packs held #1
19.4% of charting titles look like a numbered instalment
500 packs charting
152
distinct creators
in the top 500
132
new entrants / day
73.6% held over
59%
still here after 7 days
205 replaced
29.2%
held by top 10 creators
open field
Animated is 24% of the top 50 vs 18.6% overall — over-indexes at the top
Median $1.69 · from 407 priced packs
4 different packs held #1
19.4% of charting titles look like a numbered instalment
Which characters are gaining ground right now. The chart itself took months to build up, so it mostly reflects what was already popular — this looks only at packs that broke into the top 500 in the last 7 days. First number is the character's share of the whole chart, second is its share of just this week's arrivals: 4% → 6% means it is arriving faster than it currently holds. The line above each list is how many packs entered, and how many of those were animated.
🇯🇵Japan
168 new this week · 25.6% animated
🇹🇭Thailand
231 new this week · 8.2% animated
🇹🇼Taiwan
205 new this week · 17.1% animated
Common is not the same as successful. Some characters fill the chart but sit in its lower half; others are rarer and cluster near the very top. First number is the character's share of the whole top 500, second is its share of just the top 50: 7% → 12% means it is punching above its weight where it counts. The mix bars above tell you what is everywhere, this tells you what actually wins.
🇯🇵Japan
🇹🇭Thailand
🇹🇼Taiwan
Whether being cheap actually helps a pack rank. For each price tier we take every charting pack sold at that price and read off the middle one's position — half rank better, half rank worse. Shorter bar and lower number are better; the faint figure on the right is how many packs sit in that tier. If the cheapest tier is not clearly ahead, price is not what is holding a pack back.
🇯🇵Japan
🇹🇭Thailand
🇹🇼Taiwan
Whether extending a pack that worked beats launching something new. Titles that read as a numbered instalment (Vol. 2, V.3, Part 4) are compared against everything else, using the middle rank of each group — lower is better. Sequels only exist because the original sold, so they start with a built-in advantage: if they still do not rank better, the familiar name is not carrying them.
🇯🇵Japan
Sequels rank 48 places better
🇹🇭Thailand
No sequel advantage here
🇹🇼Taiwan
Sequels rank 16 places better